Quick verdict: MoE models dominate
MoE (mixture-of-experts) models are 3–14× faster than dense models of the same total parameter count on Strix Halo. The reason is bandwidth: only the active parameters in an MoE model are read from memory per token, so a 122B MoE model with 10B active parameters generates tokens at nearly the speed of a 10B dense model — not a 122B one.
If you are choosing a model for daily use, start with a MoE model in the 35B–122B range.
128GB unified memory explained
Strix Halo does not have discrete VRAM. The iGPU draws from the same DDR5 pool as the CPU. Out of the box, the BIOS and OS reserve some of that 128GB:Configure BIOS memory on Linux
On Linux, the kernel manages the split automatically. You typically see 95–110GB available for GPU workloads after boot. No manual BIOS change is needed in most cases.Configure memory on Windows
On Windows, you must set 2 things:- BIOS → UMA Frame Buffer — set to the largest option available (typically “Auto” or a fixed value).
- AMD Adrenalin → VRAM allocation — open AMD Software: Adrenalin Edition, go to Settings → Graphics → Advanced, and move the VRAM slider to 96GB.
Dense model compatibility
Dense models activate every parameter on every token, so the full weight tensor must be read from memory each step. At 215 GB/s, that creates a hard ceiling on token speed.MoE model compatibility
MoE models keep the total parameter count high but only activate a fraction per token. That means far less memory bandwidth per step, and dramatically faster generation.
MoE models with 3–12B active parameters are the sweet spot. They give you frontier-class quality at speeds that feel responsive in a chat or coding session.
ROCm vs Vulkan backend comparison
Strix Halo’s Radeon 8060S iGPU (gfx1151) can run inference through 2 backends. Each has tradeoffs.
Use Vulkan unless you have a specific reason to need ROCm (for example, BF16 precision for a fine-tune evaluation).
See vLLM and alternatives on Strix Halo for runtime options including llama.cpp Vulkan and Ollama.
Bandwidth constraints
Strix Halo’s DDR5 memory delivers 215 GB/s theoretical bandwidth. That is the single most important number for understanding performance:- Token generation is memory-bandwidth-bound. Each token requires reading the model’s active weights from memory.
- A 70B dense model at Q4 (~40GB) needs 40GB ÷ 215 GB/s ≈ 186ms per token → ~5 tok/s.
- A 122B MoE model with 10B active at Q4 (~7GB active weights) needs 7GB ÷ 215 GB/s ≈ 33ms per token → ~30 tok/s.
Performance expectations by use case
2-node clustering over RDMA
If 128GB is not enough, 2 Strix Halo nodes can be clustered over RDMA RoCE using Intel E810 NICs, giving a combined 256GB unified memory pool. The community has demonstrated this withllama.cpp RPC and models like MiniMax-M2 and GLM-4.6.
Check your memory usage
Before loading a model, verify how much GPU memory is available:Next steps
Strix Halo use case
Set up the Tokios connector on your Strix Halo box for remote access.
vLLM and alternatives on Strix Halo
Runtime options including llama.cpp Vulkan and Ollama.
Quantization guide
Understand GGUF quantization levels and quality tradeoffs.